May 30, 2006, 03:11 AM // 03:11
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#1
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Ascalonian Squire
Join Date: Apr 2006
Location: Viet Nam
Guild: Guildless
Profession: W/
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My shock war ( skillbar, attributes and tactic ) : Discussing.
W/E
9 Air
16 Axe = 12 + 3 +1
10 strengh = 9 + 1
Skill bar : Frenzy, Eviscerate, Excutioner strike, Disrupting chop, Shock, Sprint, Rush, Res sign.
Runes : Superior Vigor, Superior absorbtion, Superior Axe Mastery.
Weapon : 1 axe with 15^50, furious 10%, +30 hp. Another axe with 15^50, zealous, +30hp. Offhand for stomp atifact, so you can get to 37 energy.
Armor : Gladiator amor, gladiator legging, skinstone guanlet, knight boot,
How to use :
_At 1st run to your target and attack normally, when his health down to 3/4 and you have all skill full with aldrenaline, spike him like this : Shock > Frenzy > Evis > Excutioner > Disrupting chop. Usually one will dead after that spike alone but if their warrior come back to help or the target stand up, cancel frenzy by using sprint or rush ( i think sprint, cause you lost all of your adrenaline for that spike ).
_Dealing with kiting target : ussualy they will kite if their health is low, this is your chance to finish them. Turn on Rush ( you can get it easily by turn Frenzy on ans after 3-4 slash you can have your Rush ) and attack him. When your shock recharge and all skills full of adrenaline again, spike.
_The reason why i chose Disrupting Chop is that you can make that really annoying to those spell casters. Use it when they are spaming thier skill and chance you will interrupt them. And when you chase after a kiter, use Disrupting chop 1st cause they are usually stop to cast skill/spell <== this is your chance. :"D
_You shock wisely cause it you exaust your energy real fast.
Tactic :
_Help monk when he get pressured by Thumpers or Assasins.
_Fall back to monk range if your go too far and and your health is lower than 50%.
_Dont and never try to take down assasin alone. A real good assasin can kill you fast.
Bah, im in a rush now, so ill add more if i can remember more. Anyone has any comment or improvement ill apriciate it. I want to improve this build more and more.Btw,im not so good at English so sry if there is any mistake. T__T
Thx for reading.
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May 30, 2006, 05:02 AM // 05:02
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#2
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Pre-Searing Cadet
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u dont need 9 air atribute. Better off to drop that and bump up your tactics. Bring heal sig. Helps u heal your self. Shock is just to snare the target and doesnt need to do damage. U dont really need sprint AND rush. Suggest just bring sprint.
Another suggestion is to drop disrupting chop for another adren skill like penetrating chop for more damage.
that way, the only skills that will be using energy is shock, frenzy and sprint. Exhaustion shouldnt be a problem unless u spam shock.
another thing to try is to bring Tiger's stance(Factions skill). Almost the same with frenzy except no double damage and it ends if it gets blocked.
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May 30, 2006, 05:22 AM // 05:22
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#3
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Basin
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I took a look at Tiger's stance and I think frenzy is still the best option. With a 20 sec recharge and ending if it doen't hit, there are going to be lots of times where it isn't going to be available when you need it.
Personally, I use rush over sprint because it has no recharge, and costs only 4 adr. Sprint has a long recharge, and sometimes I found I needed to take off frenzy and sprint was still recharging.
My current bar is this: Frenzy, Eviscerate, Executioners, Penetrating, Shock, Rush, ?, Res Sig. I can't think of what to put in the last slot, anyone have any ideas?
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May 30, 2006, 06:09 AM // 06:09
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#4
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Desert Nomad
Join Date: Mar 2006
Guild: The Benecia Renovatio [RenO]
Profession: Mo/
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I'd probably fit in Bulls strike, Shields Up, or Healing Signet Luquidus. If you go with either in the tactics line, I find running 16 mastery 10 str 10 tactics works nicely.
I also agree that Tiger's Stance doesn't compare to Frenzy. It's viable, but it's just not as good IMO.
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May 30, 2006, 09:58 AM // 09:58
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#5
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Ascalonian Squire
Join Date: Apr 2006
Location: Viet Nam
Guild: Guildless
Profession: W/
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Quote:
U dont really need sprint AND rush. Suggest just bring sprint.
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_Like Liquidus said, Rush only take 4 adreanaline and can be use to cast off Frenzy easily, plus it has more speed boost time.
_The way i stack sprint and rush is to fight against kiter. They can kite everywhere they like but will never get out of my sight, you can deal damage to them plus fill your adrenaline. When your adrenaline full you do a full spike and 90% that target will die.
Quote:
another thing to try is to bring Tiger's stance(Factions skill). Almost the same with frenzy except no double damage and it ends if it gets blocked.
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_I think Frenzy is the best if you know how to use it wisely. Like i said, Frenzy stack with Rush is really good.
Quote:
I'd probably fit in Bulls strike, Shields Up, or Healing Signet Luquidus. If you go with either in the tactics line, I find running 16 mastery 10 str 10 tactics works nicely.
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_I want to do all damage so i dont think about tactic. If i need to healed, ill fall back to monk`s range for it. It will be a waste if you stack Healing Signet in 4 vs 4 i think, cause you dont have time for that.
_And Bull Strike, i tried it but its not really that good. You deal damage and knockdown target, and he up again, not to mention that damage is not much.
Quote:
Another suggestion is to drop disrupting chop for another adren skill like penetrating chop for more damage.
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_Believe me, i tried it too. If you drop disrupting chop and your team is a balance team, you will lack of interrupting your enemies. Disrupting chop can be hard to use but it can be useful with 20s of recharging skill that interrupted. <== enough time for you to finish the last enemey with his Res sign still not used.
_I tried like all kind of shock war, but i think this is fit me the most, dont think i`ll change it. Maybe you guys should try it too, really mobile in the battle.
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May 30, 2006, 03:41 PM // 15:41
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#6
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Wilds Pathfinder
Join Date: Jan 2006
Guild: Los Chavos Del [ocho]
Profession: W/
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you do really need to bring healing signet, and the sprint + rush idea its pretty bad
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May 31, 2006, 01:15 AM // 01:15
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#7
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Lion's Arch Merchant
Join Date: May 2005
Guild: The Basin
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does anyone else have any opinions on the usefulness of healing signet in a organized balanced TA build? I'm thinking that if the monk isn't able to heal the war, the team is on a losing path. The -armor and cast time of healing signet seem long too.
Regarding the sprint rush idea, I think it's not a great idea to chase someone around the map. If they want to run, just switch off to a different target.
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Jun 01, 2006, 06:09 AM // 06:09
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#8
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [DLS]
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If you aren't a noob and aren't going to overextend, 2 speed buffs are pointless.
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Jun 01, 2006, 06:15 AM // 06:15
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#9
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Academy Page
Join Date: May 2006
Profession: R/W
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Don't bring healing signet, and don't bring 2 speed buffs, use bull's strike in place of rush or sprint for a high damage KD without the exhastion
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Jun 01, 2006, 08:42 AM // 08:42
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#10
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Liquidus
does anyone else have any opinions on the usefulness of healing signet in a organized balanced TA build? I'm thinking that if the monk isn't able to heal the war, the team is on a losing path. The -armor and cast time of healing signet seem long too.
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Against hex/condition degen builds Heal Sig will take a lot of strain off your monk. Also against groups with heavy monk shutdown it can help a lot. Things like Blackout/Gale Mesmers are popular among decent teams in TA, so every character should have a bit of solo survivability.
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Jun 01, 2006, 01:01 PM // 13:01
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#11
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Ascalonian Squire
Join Date: Jun 2005
Guild: Guildless :D
Profession: Mo/Me
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This is my shock bar for RA/TA
Evis | Executioner | Shock | Frenzy | Heal Sig | Sprint | Wild Blow | Res Sig
I know that Wild Blow is bad for Adrenaline, but sometimes it's really useful (read: Touchers, Distortion). Also u can chain Shock --> Evis --> Exe --> Wild Blow : normally there will be a dead monk cause Wild Blow is critical and after Evis, Exe chain, u got no adren anyway.
I use zealot axe mod, so energy isnt really a problem unless i spam shock (which I do spam alot, no disrupting on my bar and i cant resist the temptation of interupt res siggy).
Anyway, feel free to improve my bar ^^
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Jun 01, 2006, 01:21 PM // 13:21
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#12
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Frost Gate Guardian
Join Date: Jul 2005
Location: Zadar - Croatia
Guild: We Work As A [Team]
Profession: Mo/E
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Heal sigs are useless imo, if monk can't save you, hardly sig will.
I am thinking about implementing Lancerating Chop in my Shock warrior. Did anyone tried and actually played some time with it? I think bleeding with axe dmg overall is great stuff.
I was thinking on something like:
Frenzy
Penetrating blow
Eviscerate
Executioners strike
Lacerating chop
Sprint
Shock
Res sig
I'll give you a hint. Warrior is not that easy to play in PvP as people think it is. Don't fire eviscerate first, then continue spike with other skills. I'd rather use Penetrating blow which deals a bit less dmg then continue with Evi and Exe. If you fire Evi first, they immidiately heal ('cos of high dmg and deep wound), if you fire Pene blow they don't, following with eviscerate and exe strike it's likely you could spike them to death or near death.
PS:
Don't perm-frenzy (use frenzy all the time) good teams in pvp will take advantage of it and take you down in no time. Frenzy is idd the best skill of that kind if you know how to use it. Eventho I must admit I don't like it very much in 4on4. I sometimes find Berserker's Stance more usefull but that could be just me.
/ Zoriff Bodom
Last edited by cR4zY-n^; Jun 01, 2006 at 01:26 PM // 13:26..
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Jun 01, 2006, 01:28 PM // 13:28
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#13
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: True Cinema
Profession: W/
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dont run sprint and rush in the same skillbar, only use 1. replace one of them for frenzy.
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Jun 01, 2006, 01:58 PM // 13:58
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#14
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Academy Page
Join Date: Mar 2006
Guild: Project Teamwork [ptw]
Profession: Mo/
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Imo, forget the rest, axe rake is great skill to follow eviscerate, axe rake, executionars.
Adds more dmg - Cripples them allowing u to turn on frenzy - covers the deep wound from a mend condition.
Even if its removed in few seconds the DPS is still better than off bull strike, coz u cannot change to frenzy in that time coz u will have to keep running.
Just my opinion.
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Jun 01, 2006, 02:02 PM // 14:02
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#15
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sabe
Imo, forget the rest, axe rake is great skill to follow eviscerate, axe rake, executionars.
Adds more dmg - Cripples them allowing u to turn on frenzy - covers the deep wound from a mend condition.
Even if its removed in few seconds the DPS is still better than off bull strike, coz u cannot change to frenzy in that time coz u will have to keep running.
Just my opinion.
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Shock > Frenzy > Eviscerate > Executioners > Penetrating
No other snare neccasary.
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Jun 01, 2006, 02:18 PM // 14:18
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#16
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Academy Page
Join Date: Mar 2006
Guild: Project Teamwork [ptw]
Profession: Mo/
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Well if you say so guess its gotta be right
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Jun 01, 2006, 02:36 PM // 14:36
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#17
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Sabe
Well if you say so guess its gotta be right
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Less of that cheek boy.
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Jun 01, 2006, 03:36 PM // 15:36
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#18
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Apathy Inc [AI]
Profession: R/Mo
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like many of the other posters have said, pick one, sprint or rush. replace it with frenzy.
you don't need 9 air magic for shock. maybe for your offhand, but you shouldn't be spamming shock, just using it strategically. i.e. KD before adren spike.
your spike should be Evisc-Exec-Rake or Evisc-Exec-Penetrating. i've seen both used but the penetrating variant does more spike dmg.
still not sure as to the usefulness of heal sig, it allows you to overextend a little bit more and can take pressure off monks vs. a pure degen team.
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Jun 01, 2006, 04:50 PM // 16:50
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#19
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No power in the verse
Join Date: Sep 2005
Location: San Francisco, CA
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Quote:
Originally Posted by Liquidus
does anyone else have any opinions on the usefulness of healing signet in a organized balanced TA build? I'm thinking that if the monk isn't able to heal the war, the team is on a losing path. The -armor and cast time of healing signet seem long too.
Regarding the sprint rush idea, I think it's not a great idea to chase someone around the map. If they want to run, just switch off to a different target.
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If there is an E/Mo or a N/Mo in the team with heal other or healing breeze, then my opinion is that the warrior on the team should get a pass on heal sig and bring an extra offensive skill. If nobody else on the team is bringing an off-monk healing skill, then I feel that healing sig is a must and prefer it at 11 tactics (16 weapon attribute, 9 strength).
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Jun 01, 2006, 05:17 PM // 17:17
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#20
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Ascalonian Squire
Join Date: Apr 2006
Location: Viet Nam
Guild: Guildless
Profession: W/
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_Ya, thanks for your comments, i tried it later and sprint + rush is not necessary. So i stack only rush for speed boost and cast off Frenzy.
_My skillbar now is : Frenzy, Evis, Excutioner, Penetrating, Shock, distracting blow, rush, res sign.
Quote:
I'll give you a hint. Warrior is not that easy to play in PvP as people think it is. Don't fire eviscerate first, then continue spike with other skills. I'd rather use Penetrating blow which deals a bit less dmg then continue with Evi and Exe. If you fire Evi first, they immidiately heal ('cos of high dmg and deep wound), if you fire Pene blow they don't, following with eviscerate and exe strike it's likely you could spike them to death or near death.
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_Useful hint crazy, but ussually, people use Shock > frenzy > evis > excutioner > penetrating.
Quote:
Don't perm-frenzy (use frenzy all the time) good teams in pvp will take advantage of it and take you down in no time. Frenzy is idd the best skill of that kind if you know how to use it. Eventho I must admit I don't like it very much in 4on4. I sometimes find Berserker's Stance more usefull but that could be just me.
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_Frenzy is only used when you feel safe and there is no physical treat or hex that can harm you. Ussually, i use it on mes, monk, knocked down target and to finish the last target. To cast it off, i chose Rush instead of Sprint cause you can cast rush after 2-3 hits and its recharge time is fast.
Quote:
still not sure as to the usefulness of heal sig, it allows you to overextend a little bit more and can take pressure off monks vs. a pure degen team.
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_Still dont think we need Healing sign in 4vs4. Easily interrupted, low armor, long casting time plus shock war is not a primary target in TA/RA.
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